When you got them where you want them, you can then punish the blob by using artillery, off-maps, high dps units in the retreat path, fast vehicles to chase down retreating units, etc. Being 50% harder to hit and taking 50% less damage from his many rifles firing at you while in heavy cover gives you the edge and will buy you time in case you need to move up other units. You'll want to meet the blob well prepared in as good a cover position as possible. That's something the blobber also doesn't have, because he just moves around in one big group. In order to capitalize on that information you need good positioning. Use recon or non-combat units as well as abilities for that purpose. When you know where the blob is, you know where the entire or at least most of the enemy army is. The first thing you should do to counter it then, is scouting. That will cascade because you lose field presence one by one and keep running back and forth from your base, constantly being outnumbered. ![]() Unprepared units will just be focused down by a mass of firepower. If your squads are caught off guard and outnumbered, you'll have to pull them back. Doesn't mean there aren't general tipps to the approach.įirst consider what the blobber wants to achieve - numbers advantage.
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